Franchise

The Witcher

The world of The Witcher is a dark fantasy continent where humans, elves, dwarves, and monsters coexist amid political intrigue and moral ambiguity.

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Key ties

Who's at the centre, who's loved, who's hated — and what's between them.

The world on the map

Where this world's cast comes from, placed by city of origin.

About this world

The world of The Witcher is a dark fantasy continent where humans, elves, dwarves, and monsters coexist amid political intrigue and moral ambiguity. It is defined by its Slavic-inspired folklore, the profession of monster-hunting witchers, and the looming threat of the Wild Hunt.

The Continent
The primary setting of the series, a vast landmass divided into several warring kingdoms such as Temeria, Redania, and Nilfgaard.
Witchers
Mutated monster hunters trained from childhood, who undergo the Trial of the Grasses to gain enhanced abilities and are bound by a code of neutrality.
The Law of Surprise
An ancient custom that grants a person the right to claim something unexpected, often a child, as payment for a debt or service.
The Wild Hunt
A spectral cavalcade of elven riders from another world, feared as omens of war and death, who kidnap people to use as slaves.
The Elder Blood
A powerful genetic lineage originating from the elven sorceress Lara Dorren, granting innate magical abilities and the potential to travel between worlds.
The School of the Wolf
One of the witcher schools, based at the fortress Kaer Morhen, known for producing well-rounded witchers like Geralt of Rivia.

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